New Years Plans and a Stick of Truth

So, for Christmas, I got the South Park: Stick of Truth game and I must say, I’m in love with it.  I haven’t played all the way through yet because I haven’t had too many opportunities to play, but I’m making good progress.  Despite the fact that the South Park world is poorly drawn, I’m totally blown away at the detail of this game.  Trey Parker and Matt Stone really don’t half-ass anything (except drawing people).  They put so much into whatever they do, and it comes across.  I don’t care how much they like to pretend they are lazy and don’t do work; LIES.  It doesn’t feel like other games.  It truly feels like I’m playing a character in the show.  It feels like I’m in the show.  And, as a fan of the show, I geek out at all the throwbacks, references, and shock moments (which overfloweth).  It’s my new favorite game, and the only thing that makes me sad about it, is that it’s just another game getting in the way of me finishing others.  So many nerd problems.

Today, I’m trying to throw my plans for New Years together, and yes, that includes all my resolutions, and an actual, physical outline of my plans for my goals.  I’ll post my resolutions here, for fun, and also to be held accountable/so I have something to reference in a year to make sure I completed everything.  I won’t post the outline, because that’ll ruin surprises and that’s no fun.  I will say, I’ll continue this blog, but I’m going to change up the look of it, and maybe mess around with the format a bit.  I hope to have more creative writing posts as well.  I’ll probably keep the frequency of posting the same, which, to remind you, can be anywhere from 0-5 posts a week (I zinged myself).

I’m also going to launch a new website at some point in 2015, but it won’t be related to this blog.  I’ll link to it when it’s up and running, and post about any relevant updates, but otherwise it’ll be in its own little world.  The short novel will still be published in February, and it’ll be free to download.  I’ll post about that too.

I’m also in the really early stages of another creative project, but I’m meeting with my creative partner this weekend to see exactly how viable it’ll be to launch it this year.  I have high hopes, but I also have a lot on my plate.  Since it’s a purely for-fun project, it’s hard to justify putting a ton of work into it when other projects need attention.  That being said, I’m rather excited about it, and really just want to do it so it can be shared.

So tomorrow, to end the year, I’ll post my last creative writing piece of the year.  Then on to new things!  Good luck to everyone, and enjoy this Zooey Deschanel thing I found on my Tumblr.  And doesn’t Joe have a delightful voice?

Until next time.


Playing with the Dead: The Walking Dead Season 2

Last year, I watched Zach as he played through the first season of The Walking Dead game for Xbox 360.  It was a disturbing game, but very story-centric and interesting.  This year, we decided I would play through season 2 while he watched.  When we went to Target to get the game, the guy helping us asked us how we liked the first one.  I replied:

“It’s messed up.”

He laughs uncomfortably, as I stare blankly into his face, totally serious.

“It can’t be THAT bad,” he muses.

“Nope, it’s that bad.  It’s messed up.”

Thus, the number one reason why I have a hard time interacting with strangers sometimes.

But really, it’s got some really fucked up choices.  SPOILERS: You decide who to kill sometimes, and you have to decide if you want to chop off your arm at the end after you get bit.  I mean, I get it, it’s the zombie apocalypse.  But I can still get totally appalled.

The new season picks up where the last leaves off.  You play from the POV of Clementine, a little girl.  It took me about 2 hours to get through the first episode (which is all I’ve played so far).  Already, I see I have a problem.  There’s way more action in this game than the previous.  The decisions were super hard off the bat, and I’m still scared of zombies, which in general, makes things difficult for me.  What really got me, of course, was the dog.  Yes, a dog showed up, and I lost my shit.  I tried not even interacting with it.  I didn’t want to know its name.  I tried ignoring it.  But the game wouldn’t let me, because the dog is important.  Don’t get attached to the dog, I try to console myself preemptively.  It’ll be fine.  It’s just going to get eaten by a zombie, and it’ll die and it’ll be traumatic, but shit, Meg, we’ve had to kill dogs in Skyrim before!  We moved on from that!

The dog does not get eaten.  It’s way more traumatic than that.  And Zach looked at me like I’m a monster for at least 10 mins afterwards.  And then to top it off, he told me his name.  It was Sam.

“It was on the dog bowl at the camp,” Zach says with pain in his voice.  We are still fighting about this.

I feel like when you play The Walking Dead with someone else, it makes it more intense, because you argue about decisions, and then slightly judge each other and build resentment when the decision doesn’t go as well as you hoped.  It’s a great relationship builder.

In all honesty, I’m a super sensitive person.  I love games though, and I love playing.  I love reading the graphic novels of The Walking Dead too.  But damn, I’m just really sensitive.

On the upside, it can’t get worse from there, although there is a pregnant lady, so that’s exciting.  I think I’m finally ready to advance the story again.

I was also thinking about people that live-stream when they play games, and I would totally do that, except that I’d really embarrass myself.  Really.

Tomorrow, I will post a Friday Film Review!  Sorry they’ve been lacking.

Until next time.